2-bit Pictures: book 2
My second Game Boy Camera photobook is another 52 pages of (mostly colorized) pixel perfect photos in a handy pocket format (A6).
Part of the fun was figuring out with new ways to present the work. For this issue, I used the page spreads to play with scale, contrast and balance to create more of a dialogue between the pieces.
Contact me if you want a copy (I ship internationally).
Price is €9 (excluding shipping, which is between €2.5 & €8.5 depending on the country).
Links:
The Empire of Dreams
‘The Empire of Dreams’ is a (point-and-click) exploration game, set in a world inspired by the paintings of surrealist René Magritte.
You must choose a character to go and explore. Collect the tool items which you can use to recover 5 treasure items, so you can retrieve your favorite pipe and find your way home.
Every new game you start will have some objects distributes randomly to keep things interesting and every character has their own specific tool, already in their inventory.
The game was built using GB Studio, with an export as a Gameboy ROM and an HTML5 version.
You can play The Empire of Dreams in the browser here, or download the Empire of Dreams to play in your favorite Gameboy emulator (or console).
Links:
2-bit Pictures: a Game Boy Camera photo book
This is an A6-size book with 52 pages of photographs made with the Game Boy Camera (shown with Lego Batman for scale).
It’s on its second printing, do contact me if you want a copy (I ship internationally).
Price is €9 (excluding shipping, which is between €2.5 & €8.5 depending on the country).
Links:
Transmissions
Imagine you are walking one day, and find a boxy handheld computer in the bushes. It looks like something out of an 80’s sci-fi movie. You turn it on and you realize it is the lost device of a space traveller, with all their log transmissions (a diary of sorts).
‘Transmissions’ is not so much a game, but a serial story converted into a Gameboy game. I wrote and released it in instalments on Instagram and via RSS, every other day in 2020. There is no gameplay, other than you reading what the traveller was up to before the device was lost.
It was built using GB Studio, with an export as a Gameboy ROM and an HTML5 version.
Here’s one review of the game (at 4m:17s).
You can play Transmissions in the browser here, or download Transmissions to play in your favorite Gameboy emulator (or console).
Links:
DMG Express
‘DMG Express’ is a homebrew Gameboy game simulating a slow-paced trip by train, through a long scrolling landscape, past train stops and vending machines.
It was built using GB Studio, with an export as a Gameboy ROM and an HTML5 version.
You can play DMG Express in the browser here, or download DMG Express to play in your favorite Gameboy emulator (or console).
I’m still actively updating the game, so be sure to check there every now and then to get the latest version. Version 3 has parallax scrolling on the landscape scenes, better enemy AI and various tweaks to make timing and dialogs better.
Links:
Transmissions from the void
This site chronicles the log entries of a grumpy space traveler. Updates Monday, Wednesday and Friday.
Skills:
Links:
Prompt generators
Various generators you can use to generate prompts, as inspiration for your creative projects. They basically combine random words from various categories of your choice, to give you a starting point for stories, illustrations or character designs.
Inktober 2018
Another year, another #inktober! This is a selection of my work for 2018, in which I drew a Franco-Belgian comic book character for every day of October.
Started by Jake Parker in 2009, artists all over the world take over October with their ink drawings in an effort to creatively challenge themselves, improve their inking and develop better drawing habits.
Links:
Inktober 2017
In October 2017, I took part in the daily drawing exercise called #inktober and drew 31 ‘Vegetable Villains’.
Started by Jake Parker in 2009, artists all over the world take over October with their ink drawings in an effort to creatively challenge themselves, improve their inking and develop better drawing habits.
Links:
Zuidrand
Tourism website for Zuidrand
Front-end development for a responsive tourism site showing the diversity and beauty of the region. Subtle UI animation to enhance the surfing experience.
Design by Simon Smalle (Entity One)